![]() ![]() What you’ll need: three containers, three storage bridges, two ITDs, and one terminal. If you have no idea how to do this, I’ll very quickly go over how to set up a system for sorting crafting materials and liquids into separate containers. Now we just hook up these three parts, et voila! you have an item network. I use them in my ship where my cargo is in a different room from my crafting stations. Terminals aren’t necessarily that useful in factories, but they allow withdrawing items from anywhere in an item network so might be handy if you get into very large factories. ![]() Two or three spaces between them and any other containers is probably best if you have the space. The general rule is to put storage bridges at the bottom left corner of the container, and make sure they aren’t placed directly beside any containers aside from the one you want it to access. Storage bridges have their own wiring nodes which then act as input/output for the container they’re placed next to. Storage bridges will be needed to move items in or out of any container, crafting station, etc. Teleporter cores are the least common ingredient here, so keep an eye of for them in your travels and later in this guide we’ll sort out any shortages. Craft them at an Electronics Center - all you’ll need is copper, iron, glass (in various combinations) and a teleport core. Item Transference Devices (ITDs) are the backbone of any automated system, you will never have enough of them. So far none of the builds I describe in this guide have caused this to happen for me, maybe it's because Macs are just better for gaming. If you try to build a factory that is too massive it might end up eating all of your computer’s memory. I explain steps in detail in the first few sections that I’m not going to repeat as the guide moves on to more complex setups.Īnd finally, be aware that there is apparently an issue with Starbound that causes a memory leak when your powered network gets too large, especially if you're using the 64 bit version. Third, if you’re totally unfamiliar with item networks and setting up ITDs make sure to read the Getting Started sections instead of skipping to the more interesting parts. Plus, it’s fun to design and build factories. In that case, sitting in an organic soup bath and making a coffee irl while your factory produces what you need is great. But if you play survival, enjoy building, and don’t spawn in items, it can be a pain to make enough advanced plastic for 10000 plasteel walls. Second, not all of this is the most efficient way of getting items. ![]() This means I won't be adding the missing images in the later sections until I rebuild those factories, sorry for the delays. If I know I’m using something not from FU I will try to say so but it may not be totally obvious to me and I’m not planning on starting a new character with only FU installed anytime soon.ĮDIT: I've cut down my mod list to make modding easier, which meant wiping my previous universe and players. Most of this guide is about using FU features, but it’s entirely possible I’ve grabbed something from another active mod (such as the Recycler, which comes the Calistan Race Mod). If you want to do the same keep it in mind that using this modpack will almost certainly require you to start a new character. Lore Codex Monsters Bosses NPCs Tenants CrewīYOS Crew S.A.I.L.First, I play Starbound with the modpack used for the official Frackin’ Universe server, aka. Universe Stars Planets Biomes Structures Dungeons Villages Encounters Gameplay Getting Started Personal Tricorder Research The Player Combat Health Status Effects RacesĬrafting Cooking Mechs Power Extraction/ Centrifugation Bees Item NetworkĬollectibles Items Armor Weapons Shields Tools Cosmetics EPP EPP Augments
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