![]() Time your jump to avoid the spikes, and head to the top platform and wait for the moving platform to reach you. Lucky for you there is a sleeping Piranha Plant that can be grabbed past the first spiked pendulum. This new area features rolling spiked pendulums, and if they weren't enough, walls of Fuzzies will try to block your progress. Head to the middle, and wait for the top Magikoopa to teleport to the left, and take him out, then head back to the middle to take out the last Magikoopa, and stick around to jump into the box. As soon as you land, jump over their attacks and take out the far left one. The next area features 3 Magikoopas, falling blocks that reappear, and 4 fire bars at each corner. Once you arrive at the platform, grab the first Green Star and jump into the cannon. Once there, turn around and fall off back onto the top of the red double step, and jump back to the blue steps and up to the top platform. Alternatively, if you jump so that you land just after the blocks appear, you can clear the red double-step to land on the first blue double step. If you don't have enough speed to clear the blocks and get stuck halfway, its better to jump back down to the bottom and try again. You can also jump from the second to last blue block and wall jump against the platform's edge if you run out of time. Again, Tanooki suit users will have an easier time. The first three Beep Blocks seem easy enough, but the rest are paired in twos, and will require constant momentum to clear the blocks fast enough to get to the next set before the second is up. If you thought those stairs were tough, it only gets tougher. As soon as you land, run and jump from the top right side of the blue blocks to clear the lower red blocks and hit the top red block, and long jump to the blue blocks across the gap. Otherwise, use the momentum from jumping across the previous blocks to head towards the first blue block on the right, jumping up the right side of the stairs to the top blue blocks. If you have the Tanooki Suit or are using Peach, take advantage of gliding to plan your descent carefully, and wait for blocks to appear. Now you'll have to climb several stairs of Beep Blocks, with a very tricky finisher. Immediately long jump across the gap to the last red block so you can land when that appears, then long jump across to the blue blocks as they appear. Begin by waiting until the blue blocks disappear before long jumping out to the middle of them, landing as they appear. Some of these parts may seem impossible without a Tanooki Suit, but they can be done. The next area is comprised of Beep Blocks that will change after roughly a second. The first two Chucks should run into each other, leaving you to jump over the third, then finally the last Chuck and onto the last platform and onto the next area. It may look like you will fall through but you will not if you don't run parallel to a platform. Begin running along the top tier of platforms towards the first Chuck on the right, then cut diagonally across to the lower set of platforms. Take care to aim for the platforms so you do not fall through the gaps.Īs the camera pans over, three more Charging Chucks await you. Wait until he get close to jump over him and land on one of the last two platforms before getting to the next area. Sprint across the platform towards the first Chuck and wait until he begins to charge. This next area is composed of small narrow platforms that can be ran across, and several Charging Chucks that seek to block you. If you happen to land on a Fire Bro, that's fine to, but focus on running around the back of them as you make your way to next area. For the most part, unless an enemy has to be defeated to progress, just avoid them. Now you'll be zig-zagging through three Fire Bros, none of which you should try and directly engage. Get on board the next platform, and wait until it reaches the final Octoomba before long jumping off the very top of the platform towards the clear pipe. You can try ground pounding them, but with moving platforms, it's easier to dodge them. He will not start shooting at you until the platform stops, so wait until the platform is about to stop before running slightly past him and long jumping to the next platform. The next Octoomba stands between you and the next platform. The first will spout projectiles at you as you approach, so steer clear and jump across the gap to the second and third platform. As the level begins, race off towards the Octoombas.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |